I first tested it with a product image of a pair of Bluetooth earbuds.
After uploading the image, I asked it to create a product introduction video of around 15 seconds.
The script and digital avatar were generated quickly.
The most interesting part was not the spoken presentation, but the fact that the avatar actually picked up and displayed the earbuds.
The product was not simply pasted into the person’s hand. There was a clear interaction between the hand and the item.
That makes it more suitable for selling products than an ordinary AI Avatar.
However, the interaction does not look natural every time.
At complex angles, problems can still appear around the fingers and the edges of the product.
The smaller and more detailed the item is, the more likely the AI-generated artifacts are to become visible.
A first result that looks acceptable is therefore not necessarily ready to use in an ad campaign.
One-click generation is better for quickly testing a direction.
If you simply want to see what a particular selling point might look like as a video, direct generation is the fastest option.
When preparing assets for an actual campaign, I would rather make adjustments in Canvas.
For example, the first shot could show the packaging, the second could show the person picking up the product, and the third could cut to a close-up.
Breaking the requirements into separate shots produces a more reliable visual sequence than allowing the AI to decide the entire video on its own.
The same applies to lip-syncing and facial expressions.
Quick generations may occasionally have mouth movements that fall behind the audio or expressions that look stiff.
That is sufficient for evaluating the structure of an ad, but it is still some distance from authentic human footage.
Topview is better suited to testing many variations than producing one premium advertisement.
A traditional shoot may take a great deal of time and produce only three to five usable assets.
With Topview, it is easier to generate more than a dozen versions at once, change the opening, script, or Avatar, and keep the variations that perform best.
For TikTok, Reels, and performance advertising, this approach is more aligned with how campaigns actually work.
A large proportion of advertising assets will be discarded anyway.
It is not unusual for only two or three out of ten versions to produce meaningful results.
If production costs are low enough, creating more variations for testing becomes more important.
The limitations of the free version are also fairly obvious.
It includes a watermark and cannot be used directly for commercial purposes.
Its main purpose is to help you determine:
Whether the product-holding avatar looks acceptable, whether the script is moving in the right direction, and whether the overall workflow is more efficient than your current production process.
For actual batch ad production, you still need to calculate the credit costs of the Pro or Business plan.
Pros and Cons
Pros
- It has a clear e-commerce focus. Instead of starting from a blank Prompt, it creates videos around the product and its selling points.
- Product-holding avatars are distinctive. They can hold products and display details, making them more suitable for selling than standard talking-head avatars.
- It can use product links directly. You do not need to copy and reorganize the selling points from a product page manually.
- Multiple models are available on one platform. There is no need to subscribe to and switch between separate generation websites.
- Canvas provides more control. You can break down and adjust individual shots before launching a campaign.
- It suits high-frequency creative testing. You can quickly change the script, presenter, and video direction for the same product.
Cons
- The free version cannot be used directly for commercial purposes. Its watermark and licensing restrictions make it more of a trial option.
- The avatars can still look AI-generated. Facial expressions, lip-syncing, hands, and product interactions may occasionally appear unnatural.
- One-click generation has limited consistency. Improving the success rate usually requires adjusting the storyboard and Prompt.
- Video duration is relatively short. Pro supports around 15 seconds and Business around 25 seconds, making them better suited to ad clips than long-form content.
- Credit costs are not fixed. The model, duration, and number of regeneration attempts all affect the actual cost per video.
Who It Is and Isn’t For
Best for:
- E-commerce operators and performance marketers. They need a constant supply of new assets for A/B testing and ROI optimization.
- Cross-border sellers. They need to create multilingual product videos quickly for different markets.
- Independent-store and TikTok Shop sellers. They lack a permanent production team but require a large volume of short videos.
- Dropshipping sellers. Their products change too quickly to arrange a new human shoot for every item.
- Marketing agencies. They manage multiple clients and products and need to reduce production time per asset.
Not ideal for:
- People seeking premium, brand-level advertising. AI avatars and generated shots cannot yet replace professional production consistently.
- People who need long-form videos. Current plans focus more on advertising assets lasting from a few seconds to a few dozen seconds.
- People who only intend to create one or two videos. Without a need for batch production, the platform’s advantages are less significant.
- Sellers with no budget at all. The free version cannot be used directly for commercial advertising.
- People who expect every first generation to be usable. AI video still requires selection and regeneration.
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