Banani

1.00
An AI UI tool that generates interactive prototypes from text, screenshots, or product materials, with continued editing and export to Figma or code.
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CompanyBanani AI
CategoryAI Design
Released2024
Updated2026-08-31

Banani Overview

Banani is not an ordinary AI image-generation tool.

You can enter:

“Create a minimalist meditation app with today’s recommendations and breathing exercises on the home screen.”

Instead of producing a single UI screenshot, it generates a set of pages that can continue to be edited.

The buttons are clickable, the pages include basic navigation, and you can continue asking the AI to make changes through text.

For example, if the title is too small, simply say, “Make the title larger.” If you do not like the button style, ask it to make the corners rounded. Some layouts can also be adjusted directly on the canvas.

This is convenient for people unfamiliar with design software.

Product managers, developers, and entrepreneurs can first turn the structure in their heads into something concrete, then use the prototype to communicate with design and development teams. There is no need to begin by drawing every page from scratch in Figma.

For designers, it is more like an early-stage drafting tool.

You can quickly generate several directions, eliminate unsuitable layouts, and then move into detailed design.

Once finished, you can share the project or export it to Figma, HTML/CSS, or image formats. The specific capabilities depend on the plan.

Banani Pricing

PlanPriceDescription
Free $0 Includes approximately 12 credits per month with an additional daily allowance. It supports testing generation and editing but does not include Figma or code exports.
Plus $20/mo Includes approximately 100 credits per month, additional daily credits, faster generation, and exports to Figma and code.
Pro $50/mo Provides higher or unlimited generation allowances, faster processing, and priority support, making it suitable for frequent individual users.
Enterprise Custom Adds capabilities such as SSO, design-system integration, and enterprise support.

Banani uses a subscription-and-credit pricing model. Both generating new pages and making subsequent edits consume the allowance, with more complex tasks generally using more credits.

Annual billing is less expensive for some plans, although specific discounts and credit rules may change.

The free version is suitable for testing how the generation process works, but you will quickly encounter two limitations.

The first is the allowance.

Generating several pages at once and then making multiple rounds of revisions can consume credits rapidly.

The second is exporting.

If your ultimate goal is to hand the prototype to a designer for further work in Figma, the free version only lets you determine whether Banani is useful. Entering the actual production workflow will generally require an upgrade.

Banani Key Features

  1. Natural-language UI generation
    Describe the product, page structure, and visual direction, and the AI directly generates a UI prototype containing multiple pages.
  2. Clickable prototypes
    Generated pages include basic interactions and navigation, allowing users to click buttons and experience the main user flow rather than viewing only static mockups.
  3. Conversational editing
    Select an interface element and use text instructions to modify copy, colors, font sizes, layouts, and other properties without repeatedly navigating design panels.
  4. Generation from reference materials
    In addition to text descriptions, you can provide screenshots, PRDs, and other materials so the AI can design the interface around existing product information.
  5. Figma export
    Paid plans can export designs to Figma while preserving an editable structure for further refinement and team collaboration.
  6. Code export
    Supports exporting front-end content such as HTML/CSS, allowing developers to continue working with the prototype.
  7. Project sharing
    Share generated prototypes with the team through a link for reviews, communication, and early product testing.

Banani Editorial Review

When you open Banani, it looks much like an AI chat tool.

I entered a fairly specific request:

“Design the home screen of a pet-boarding app. Put a search bar at the top, show nearby households that can board pets in the middle, and include a profile image, rating, and distance on each card. Add four tabs at the bottom: Home, Discover, Messages, and Profile.”

Within a few seconds, it produced an interface reasonably close to the description.

It did not create only the home screen.

Clicking a listing card opened a details page, and the basic relationships between pages had already been generated.

This is much more practical than simply generating a single UI image with AI.

No matter how attractive an image looks, it has limited value for discussing product flows if the buttons cannot be clicked and there are no relationships between pages.

Banani at least turns the result into a prototype.

I then tried changing the title.

I selected the relevant area and entered:

“Change the title to ‘Find a Reliable Pet Sitter’ and make the color warm orange.”

It adjusted only the relevant element, with no obvious changes to the rest of the layout.

This editing method is particularly suitable for people unfamiliar with Figma.

There is no need to locate a specific layer or study the properties panel. You only need to clearly describe the desired change.

However, the AI does not always interpret requirements consistently.

I later asked it to create a healthy-eating tracker, but one result clearly resembled an e-commerce interface. It returned to the intended direction only after I clarified: “This app records daily meals, calories, and nutritional data. It is not a shopping app.”

The more ambiguous the description is, the more likely the AI is to invent missing details.

This becomes even more apparent with complex business logic.

It is better at page structure than product-logic reasoning.

Common flows such as login, home, lists, and details are relatively easy to generate. Complex permissions, multiple roles and states, exception paths, and extensive conditional interactions still require human review.

Credits are another practical concern.

Generate several page variations on the free plan and then make more than ten consecutive revisions, and you will quickly approach the allowance limit.

For an initial test, write a more complete prompt and avoid unnecessary repeated generations.

Figma export is another consideration.

After producing a satisfactory result on the free plan, you may discover that transferring it directly into an existing design file requires a paid subscription.

If you are a product manager who only needs to share a link for discussion, this limitation may not matter very much.

For design teams, it is a different story.

Whether Banani can transfer smoothly into Figma largely determines whether it can become part of a formal workflow.

Pros

  • Turns ideas into interfaces quickly: Even without design-software skills, you can create a first product prototype.
  • Generates a prototype, not merely an image: Pages are clickable and suitable for discussing user flows.
  • Direct text-based editing: Copy and common visual properties can be changed without repeatedly searching through layers.
  • Can continue into Figma: Paid plans let the result enter a designer’s existing workflow.
  • Useful for early exploration: Producing multiple directions is faster than starting from a blank canvas.

Cons

  • Credits are consumed quickly: Multipage generation and repeated revisions can rapidly exhaust the allowance.
  • The free version cannot export to Figma or code: This limits evaluation of the complete production workflow.
  • Complex business logic may be misunderstood: The AI may invent pages or logic that do not exist.
  • Generation is unpredictable: Running the same requirement several times can produce very different layouts.
  • Limited precision design: The results still fall short of a final design completed by an experienced designer.

Best for / Not ideal for

Best for

  • Product managers: Quickly turn requirements into interfaces ready for review.
  • Entrepreneurs: Establish the product direction and core screens before hiring a designer.
  • Independent developers: Rapidly create prototypes when a side project lacks design resources.
  • Designers: Explore layouts during the early stages and refine useful directions in Figma.
  • Teams conducting user testing: Produce low-cost clickable prototypes more quickly.

Not ideal for

  • People who need pixel-perfect final designs: Banani is better suited to early prototypes and does not fully replace professional UI design.
  • Products with highly complex interaction logic: Multiple states, roles, and exception flows still require manual design.
  • People who need advanced motion: It focuses on pages and basic clicking rather than professional motion design.
  • People completely dependent on a free Figma workflow: Exporting requires a paid plan.
  • People who do not want to deal with unpredictable AI results: Some pages may require several rounds of rewritten instructions.

Summary

Banani is most useful when a product is still only an idea.

There is no need to wait for a designer’s availability or open Figma and begin drawing rectangles yourself.

Clearly describe what the product is, what should appear on the home screen, and how users should proceed to the next step. It can then quickly produce a version that is concrete enough for further discussion.

If something is wrong, revise it through text instructions.

This approach is particularly suitable for product managers, entrepreneurs, and independent developers. A first prototype often does not need pixel-perfect visuals. Clarifying the structure and flow is more important.

However, it does not replace the professional design work that follows.

Complex business logic, refined visuals, a complete design system, and advanced interactions still require further human work.

For your first attempt, test it with a small product you understand well.

Clearly describe three or four core screens and the main user flow, then see how much needs to be changed after generation.

If most of the structure is directly usable, consider Plus.

If every page needs to be rebuilt, faster generation will not save much time.

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